Perks come in one of three categories — Perk 1, Perk 2, and Perk 3. Choose one Perk from each category to determine your Operator’s specialized abilities. The available Perks are as follows:
Fortified: Reduces damage from explosives by 15%. Damage reduction doubled while mounted, crouched, or prone. Reduces health-regen delay from explosives.
Survival Training: Maximized resistance to stun effects. Immune to gas.
Ninja: Move silently. Take reduced damage when falling. Reduces the effectiveness of enemy Tracker Perks.
Dauntless: Immune to movement-reducing effects.
Ghost: While moving, you are undetectable by Spy Planes, enemy Intel, and Field Mics. Reduces effectiveness of Local Informants.
Cold Blooded: AI-controlled Killstreaks will not target you, and player-controlled Killstreaks will not highlight you. You do not trigger High Alert. Reduces the range at which awareness markers appear for enemies.
Tracker: Enemies leave behind a footprint trail. See markers at enemy death locations and hide the death markers of enemies you kill.
Radar: Enemies appear on your minimap when they fire an unsilenced weapon.
High Alert: Your vision pulses when enemies outside of your view see you.
Engineer: Detect enemy equipment, Field Upgrades, and Killstreaks through walls. Mark them for your team by aiming down sights. Hack enemy equipment and field upgrades.
Forward Intel: See indicators for enemy reinforcements on your minimap. Minimap shows a larger area.
Piercing Vision: Sufficiently suppressed targets will be highlighted for a short time, rendering them visible through walls and obscuring effects.
Double Time: Double the duration of Tactical Sprint. Increase crouch movement speed by 30%.
Demolition: Extra Lethal equipment on spawn. Thrown Lethals and Tacticals display an indicator showing the path of the Lethal or Tactical.
Lightweight: Increases movement speed.
Overkill: Carry two Primary Weapons.
Tactician: Restock your Tactical equipment every 30 seconds.
Scavenger: Replenish ammo from dead Operators.