“Mauer der Toten” Inspection
For the sake of turning on the power and unlocking the Pack-a-Punch Machine – two vital steps for prolonged survival and ultimately uncovering the secrets of “Mauer der Toten” – we‘ve we laid out all the locales you will visit on this path.
At minimum, you will need to collect 5,000 total Essence to reach the Power Room and complete a side quest to fully turn on the power.
But before you even think about Pack-a-Punching your weapon, let’s begin with the starting area:
5th Floor Apartments (Starting Area)
Via Omega Group airlift (not by the imprisoned Raptor-1 this time), you and your strike team will infiltrate East Berlin through one of the city’s remaining apartment complexes. Of course, it’s all but inhabitable; flaming debris and crumbled walls accent the partially destroyed tenement block, with pieces of the caved-in roof leading down to a hallway.
On the roof, you can find an Ammo Crate and a zipline next to a glowing arrow. If you’re lucky, the Mystery Box can also be found adjacent to the zipline. Head down off the roof into the hallway to see a pistol Wall Buy, a Crafting Table, and access to two apartments – 501 and 503 – connected via broken walls.
Within Apartment 503 is the Tombstone Soda Perk Machine, another zipline, and a view down to the streets below, which is great for sniping zombies when a squadmate is being chased. As for 501, remember its rappel line for later.
Your path then diverges to two ziplines, both of which cost Essence to access.
Take the zipline on the roof to reach the Destroyed Penthouse, another building damaged as a result of the “nerve gas explosion.”
Solo players may want to come here first as the area contains the Quick Revive Perk Machine, which always comes in handy in Solo games.
Even if Quick Revive is out of service, you’ll find a pump-action shotgun Wall Buy, another Ammo Crate, a potential Mystery Box spawn, and a rappel line that needs power in order to access, in addition to a zipline down to the Garment Factory that costs Essence to unlock.
Hotel (Hallway, Lounge, Room 301 and Room 304)
Zip into the Königshaus, the “royal house” of East Berlin, to land right in Hotel Room 301, once considered a premium room before it was ransacked by the undead. The Königshaus once boasted state-of-the-art amenities, including a third-floor lounge that served its signature “all-day breakfast.”
You can find a semi-auto shotgun Wall Buy in Room 301, an Armory in the Hallway next to the Wall Buy, an Ammo Crate in between Room 304 and the Lounge, and a potential Mystery Box spawn within the Lounge itself. And while the Lounge no longer serves its rather expensive fresh-squeezed orange juice, there is a Stamin-Up Perk Machine right next to its bar.
Run through Room 301 to reach a set of double-doors marked by a glowing arrow, which indicates the path to the Garment Factory.