Another veteran with vivid memories of the Ray Gun is Collin Ayers, now Lead Sound Designer who started out as an intern for Treyarch more than 15 years ago.
His first Call of Duty game was World at War, where he was responsible for Zombies’ sound design, including the Ray Gun. “The full reload sequence was my first, 100% owned sound design that was tossed into the game,” he said, “and that reload noise relatively stayed the same up until this day.”
He has since continued to work on Zombies to this day and beyond alongside Head of Audio Brian Tuey.
“When Tuey and I were working on this together, we really wanted to create a sound that was modern at the time,” he said, “but really rooted in that classic sci-fi laser ‘poing-poing-poing’ noise.”
He recalled using a couple different tools at their disposal to create everything, including banging a wrench on a wire and helical spring toys. “Those sounds are basically the basis for sci-fi sounds for generations,” he said, “so we took that and added modern elements to bring that up to spec for what we were looking for in-game.”
“We also had the impact sound play,” he continued “but then we had the game shoot the sound out in different directions to have it sound like this crazy alien energy bouncing around.”